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Module Poll 2

 
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Do you think there should be a 'Safe zone' in modules?
Yes
41%
 41%  [ 10 ]
No
58%
 58%  [ 14 ]
Total Votes : 24

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Kenneth Haun
  



Joined: 30 Nov 2004
Posts: 302
Location: LillyHouse, arlington texas

PostPosted: Tue Feb 07, 2006 1:08 pm 01    Post subject: Module Poll 2 Reply with quote

Modules your way, all the way.

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Ronan
  



Joined: 04 Sep 2005
Posts: 10

PostPosted: Tue Feb 07, 2006 1:12 pm 01    Post subject: Reply with quote

Any chance you can elaborate a little on what you mean by a "safe zone"?
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Kenneth Haun
  



Joined: 30 Nov 2004
Posts: 302
Location: LillyHouse, arlington texas

PostPosted: Tue Feb 07, 2006 1:17 pm 01    Post subject: Reply with quote

a location, (room, hallway, broom closet) where wandering encounters will not assult PCs.
sorry about that
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Dan Burgess
  
NERO Epic Member


Joined: 10 Mar 2003
Posts: 158

PostPosted: Wed Feb 08, 2006 8:16 am 01    Post subject: Reply with quote

At events? Certainly. Don't know about mods, though. Mods are usually 'go forth into the monster's lair' sort of thing, you're going on their turf, not the other way 'round. Now, between mods, I should think so, but running in the middle of a mod, unless you can find an area you can blockade off, you're pretty much at risk of being jumped the whole mod through. Now, I wouldn't mind such defensible nooks being provided for the PC's use (being one who is going to be taking advantage of harmonics/manifolding, having a room lockable that I can pace and buff the party with would be VERY handy), but it would be completely understandable that the monsters would be trying to break into the nook with all the tasty snacks/intruders.
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Argent Nightshade
  



Joined: 21 Sep 2004
Posts: 5
Location: Seaching for Bling-Bling

PostPosted: Thu Feb 09, 2006 12:21 am 01    Post subject: Reply with quote

Im cool with it IF it makes sense. Like the secret door the monsters never found that leads to a room they never knew was there. So long as there's a logical IG reason for the "Safe Zone" then its a good idea. If however its just a convienience then no I'd have to vote against it.
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Chris
  



Joined: 06 Mar 2003
Posts: 548
Location: Arkham Asylum (ok Abilene)

PostPosted: Thu Feb 09, 2006 3:03 pm 01    Post subject: Reply with quote

I agree nwith Leon.

I don't think that there should jsut be a room that you go in to and suddleny ther eare no monsters/bad things there . I think something more along the lines of a room that could be made safe. Lie a room off in a side tunel or something that once you cleared it or baddies would have a small chance of things wandering by to attack.

Notice I said "small chance" not "no chance". Ther eshould always be a chance that something might hear ya if ya get too loud etc...
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Sniffles
  
Watchman, Greyhall Forest Watch


Joined: 10 Aug 2003
Posts: 139
Location: Greyhall

PostPosted: Thu Feb 01, 2007 4:43 pm 01    Post subject: Reply with quote

I say for low level player mods yes...but for med to high level mods no.
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